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<h1>Methods of play:</h1>


1. Without answer cards. </h3>
Shuffle the question cards and place the pile face-down. Take a card from the pile and pose the
question to one of the other players (or to yourself if you are the only one playing!). The answer can
be short or long, people can respond and ask further questions. When the topic is exhausted another
player takes the next card.
<h>2. Game of luck </h>
Make two facedown piles of question and answer cards. The one whose turn it is takes a question
card and poses the question to one of the others. This person then has three possible answers: yes,
no or maybe. Maybe can mean sometimes, doubtful, I do not know or not applicable. As
soon as a clear answer is forthcoming the questioner takes an answer card. If the answer on the card
agrees with the answer given, the questioner gets a point. If not, the next player takes a turn. Used
cards go to the bottom of the pile.
<h1>3. Answerer takes an answer </h1>
This is the same as method 2 but now the answerer, not the questioner, takes the answer card. If the
answer on the card agrees with the answer given, the answerer gets a point. The answerer may
change his opinion but must support his arguments. Make sure that everyone has a turn at
answering in each round!
<h1>4. Good judgement </h1>
Everyone gets three question cards and one answer card. The one whose turn it is picks someone
they think will answer one of their three questions according to the answer card they are holding.Anyone answering merely yes, no or maybe can be further questioned (by everyone).
Examples from ones own life can enliven the proceedings! If the answer given agrees with the
answer on the card, the questioner gets a point.
<h1>5. No maybes </h1>
All the maybe cards are taken out of the answer pile: from now on it is yes or no!
<h1>6. Keep the score </h1>
Everyone is given an answer card. The score-keeper takes a question card and questions one of the
others. Everyone with an answer card agreeing with the given answer gets a point.
<h1>7. Room for argument</h1>
When it is your turn you take a question card and question the person to your left. She will then take
an answer card and think how to answer according to the answer on the card. If the answer is
convincing the answerer gains a point. The one with the most points wins. The game can last until
all the question cards have been used, or can be played for an agreed number of rounds. Make sure
this is agreed at the start!
For a more exciting game you can make up your own questions. Have fun!
www.at-a-lanta.nl


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